Description

Lull, Wind, Flame, and Blood.

Evershore is a quiet isometric island game about routines, rituals, and waiting for the sea to change.

Explore a small village, break windmills, light lanterns, dispel annoyances, and help the locals prepare for departure.

When the water finally stills, make sure you’re ready for what comes next.

How to Play

  • Move: WASD
  • Jump: Space
  • Attack: LMB
  • Switch Weapons: Q/E

Made By

Citpyrk (Samuel Huang), Ha1fDev (Marcus King), house27 (Liam Housenbold)

Music Credit/Sourced: 

https://www.youtube.com/@Bzehburger for ending track.

Hotline Miami 2: Wrong Number, "Future Club" track for combat.

Notes

Built for EN.601.257: Computer Graphics and 3D Game Programming at Johns Hopkins University, Fall 2025.

Follow development: https://github.com/Nhousen1/Evershore-CG3DGP-Project

Comments

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(2 edits)

Okay, movement is the wasd what is the attack button? space is jump....you can change your direction with mouse...where, or what is the button to attack?

(2 edits)

Left click to attack. Our game is still a work in progress, we just needed to upload a build for class

(1 edit)

play it again it's better this time